Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
Welcome to TerraFirmaCraft Forums

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

  • Announcements

    • Dries007

      ATTENTION Forum Database Breach   03/04/2019

      There has been a breach of our database. Please make sure you change your password (use a password manager, like Lastpass).
      If you used this password anywhere else, change that too! The passwords themselves are stored hashed, but may old accounts still had old, insecure (by today's standards) hashes from back when they where created. This means they can be "cracked" more easily. Other leaked information includes: email, IP, account name.
      I'm trying my best to find out more and keep everyone up to date. Discord (http://invite.gg/TerraFirmaCraft) is the best option for up to date news and questions. I'm sorry for this, but the damage has been done. All I can do is try to make sure it doesn't happen again.
    • Claycorp

      This forum is now READ ONLY!   01/20/2020

      As of this post and forever into the future this forum has been put into READ ONLY MODE. There will be no new posts! A replacement is coming SoonTM . If you wish to stay up-to-date on whats going on or post your content. Please use the Discord or Sub-Reddit until the new forums are running.

      Any questions or comments can be directed to Claycorp on either platform.

Search the Community: Showing results for tags 'Damage System'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Found 1 result

  1. I have a good idea (in my opinion) for a way to change up the smithing/forging system with weapons and armor. To make a tool with an anvil, you will still need one made from an equal orgreaterthan tier of metal. But now, you will also need a hammer of equal or greater tier to get full durability and efficiency. Also the type of hammer will contribute to this too for what is being forged. Types of hammers may be ball peen, doming, chaser, ect. And there should also be three types of armor: Chain Mail, Lamallar, and plate. Chain mail would have really high slashing resistance, but little crushing with almost none topiercing. Lamellar would require sinew, jute fiber, or leather in addition to metal. Lamellar would have higherpiercingresistance, but less crushing and a little slashing. Lamellar would balance things out more, though. And plate would have everything pretty balanced out, but would overall be better. The biggest disadvantage to plate would be resources and weight. That brings me to armor layering and weight. You can always layer armor (as in put chain mail under lamellar or plate) to get higherprotection. But wearing to much armor will slow you down. wearing full steal chain mail and plate would protect you a whole lot, but you will move 15% slower and take up more thirst when sprinting and jumping. I also think that wearing very heavy armor will not protect a whole lot against fall damage. And now, weapons. The weapons in the game already have good variation, but maybe there should be some that do less overall damage, but domultipletypes of damage. I'm talking about war hammers (piercingand crushing), Spears (piercing and slashing), and battle axes (slashing and crushing). And when forging blades, Ibelievethat sword forging should beelaboratedtomake better swords, knifes, spears, and axes. This would involvefullers, bevels, grinding, cross guard making, pommel making (because weight should effect sword attack rate), heat treating, and oil quenching. Maybe even add tang forging todetermineweight and grip. Also different handles would be cool to add more to grip. I think grip should be related to strike force anddefense. That is my idea for TFC2. Please let me know what you think, as adding a complex combat system integrated into the forging system. I think adding so many different types of armor and weapons will let players develop their own play style and preference. I hope everyone likes this. I would really like to see this in game.